이Lock()
이 함수는 스레드 잠금 객체를 생성하는 데 사용됩니다.
이Lock()
함수는 스레드 잠금 객체를 반환합니다.
ThreadLock
물체
잠금 (()
function consumer(productionQuantity, dict, lock) {
for (var i = 0; i < productionQuantity; i++) {
lock.acquire()
var count = dict.get("count")
Log("consumer:", count)
Sleep(1000)
lock.release()
}
}
function producer(productionQuantity, dict, lock) {
for (var i = 0; i < productionQuantity; i++) {
lock.acquire()
dict.set("count", i)
Log("producer:", i)
Sleep(1000)
lock.release()
}
}
function main() {
var dict = threading.Dict()
dict.set("count", -1)
var lock = threading.Lock()
var productionQuantity = 10
var producerThread = threading.Thread(producer, productionQuantity, dict, lock)
var consumerThread = threading.Thread(consumer, productionQuantity, dict, lock)
consumerThread.join()
producerThread.join()
}
두 개의 동시 스레드가 공통 리소스에 접속합니다.
백테스팅 시스템과 라이브 거래 환경을 지원합니다.
{@fun/Threads/threading/getThread getThread}, {@fun/Threads/threading/mainThread mainThread}, {@fun/Threads/threading/currentThread currentThread}, {@fun/Threads/threads/threading/Thread Thread}, {@fun/Threads/threads/threading/condition Condition}, {@fun/Threads/threads/threading/event Event}, {@fun/Threads/threads/threading/Dict Dict}, {@fun/Threads/threads/threading/pending pending}, {@fun/Threads/threads/threading/threading/eventLoop}, {@fun/Threads/threads/threads/eventLoop}
현재 스레드 조건