DieEvent()
Funktion wird verwendet, um eineThread-EreignisObjekt, das für die Synchronisierung zwischen Threads verwendet wird, sodass ein Thread auf eine Benachrichtigung oder ein Signal von einem anderen Thread warten kann.
DieEvent()
Funktion gibt a zurückThreadEvent
object.
ThreadEvent
Gegenstand
Ereignis
function consumer(productionQuantity, dict, pEvent, cEvent) {
for (var i = 0; i < productionQuantity; i++) {
while (dict.get("array").length == 0) {
pEvent.wait()
}
if (pEvent.isSet()) {
pEvent.clear()
}
var arr = dict.get("array")
var count = arr.shift()
dict.set("array", arr)
Log("consumer:", count, ", array:", arr)
cEvent.set()
Sleep(1000)
}
}
function producer(productionQuantity, dict, pEvent, cEvent) {
for (var i = 0; i < productionQuantity; i++) {
while (dict.get("array").length != 0) {
cEvent.wait()
}
if (cEvent.isSet()) {
cEvent.clear()
}
var arr = dict.get("array")
arr.push(i)
dict.set("array", arr)
Log("producer:", i, ", array:", arr)
pEvent.set()
Sleep(1000)
}
}
function main() {
var dict = threading.Dict()
dict.set("array", [])
var pEvent = threading.Event()
var cEvent = threading.Event()
var productionQuantity = 10
var producerThread = threading.Thread(producer, productionQuantity, dict, pEvent, cEvent)
var consumerThread = threading.Thread(consumer, productionQuantity, dict, pEvent, cEvent)
consumerThread.join()
producerThread.join()
}
Zwei gleichzeitige Threads greifen auf eine gemeinsame Ressource zu.
Es unterstützt Backtesting-System und Live-Handelsumgebung.
{@fun/Threads/threading/getThread getThread}, {@fun/Threads/threading/mainThread mainThread}, {@fun/Threads/threading/currentThread currentThread}, {@fun/Threads/threading/Lock Lock}, {@fun/threads/threading/condition Condition}, {@fun/threads/threading/threading/thread Thread}, {@fun/threads/threading/Dict Dict}, {@fun/threads/threading/pending pending}, {@fun/threads/threading/eventLoop eventop}
Zustand Diktat