Esta estrategia es un sistema de negociación automatizado basado en el reconocimiento de patrones de velas. Integra diez patrones clásicos de velas, incluyendo cinco patrones alcistas (Martillo, Engulfing Bullish, Piercing Line, Morning Star y Three White Soldiers) y cinco patrones bajistas (Hanging Man, Engulfing Bearish, Dark Cloud Cover, Evening Star y Three Black Crows).
El núcleo de la estrategia radica en su implementación programática de un reconocimiento preciso de patrones de velas.
Esta es una estrategia comercial de reconocimiento de patrones de velas bien diseñada y lógicamente clara. Implementa los juicios de patrones de velas más utilizados del análisis técnico tradicional a través de la programación, proporcionando a los operadores una herramienta de negociación objetiva y sistemática. Aunque tiene algunas limitaciones inherentes, a través de la optimización adecuada y la combinación con otras herramientas técnicas, esta estrategia puede proporcionar señales de referencia valiosas para las decisiones comerciales. El diseño modular de la estrategia también proporciona una buena base para la posterior expansión funcional y optimización del rendimiento.
/*backtest start: 2024-11-10 00:00:00 end: 2024-12-09 08:00:00 period: 2h basePeriod: 2h exchanges: [{"eid":"Futures_Binance","currency":"BTC_USDT"}] */ //@version=5 // Author: Raymond Ngobeni strategy('Candlestick Pattern Strategy [Ubaton]', 'Ubaton - Candlestick Pattern Strategy', overlay = true, max_labels_count = 500, max_lines_count = 500, max_boxes_count = 500) // User Inputs: Enable/Disable Patterns // Bullish Patterns enableHammer = input.bool(true, "Show Hammer") enableBullEngulfing = input.bool(true, "Show Bullish Engulfing") enablePiercingLine = input.bool(true, "Show Piercing Line") enableMorningStar = input.bool(true, "Show Morning Star") enableThreeWhiteSoldiers = input.bool(true, "Show Three White Soldiers") // Bearish Patterns enableHangingMan = input.bool(true, "Show Hanging Man") enableBearEngulfing = input.bool(true, "Show Bearish Engulfing") enableDarkCloudCover = input.bool(true, "Show Dark Cloud Cover") enableEveningStar = input.bool(true, "Show Evening Star") enableThreeBlackCrows = input.bool(true, "Show Three Black Crows") // Helper Functions isHammer() => bodySize = math.abs(open - close) shadowSize = low < math.min(open, close) ? math.min(open, close) - low : na shadowSize >= 2 * bodySize and high - math.max(open, close) <= bodySize isBullishEngulfing() => close[1] < open[1] and close > open and open <= close[1] and close >= open[1] isPiercingLine() => close[1] < open[1] and close > close[1] + (open[1] - close[1]) * 0.5 and close < open[1] isMorningStar() => close[2] < open[2] and math.abs(close[1] - open[1]) < (high[1] - low[1]) * 0.3 and close > open isThreeWhiteSoldiers() => close > open and close[1] > open[1] and close[2] > open[2] and open > close[1] and open[1] > close[2] isHangingMan() => bodySize = math.abs(open - close) shadowSize = low < math.min(open, close) ? math.min(open, close) - low : na shadowSize >= 2 * bodySize and high - math.max(open, close) <= bodySize and close < open isBearishEngulfing() => close[1] > open[1] and close < open and open >= close[1] and close <= open[1] isDarkCloudCover() => close[1] > open[1] and open > close[1] and close < open[1] and close < close[1] + (open[1] - close[1]) * 0.5 isEveningStar() => close[2] > open[2] and math.abs(close[1] - open[1]) < (high[1] - low[1]) * 0.3 and close < open isThreeBlackCrows() => close < open and close[1] < open[1] and close[2] < open[2] and open < close[1] and open[1] < close[2] // Detect Patterns // Bullish hammerDetected = enableHammer and isHammer() bullEngulfDetected = enableBullEngulfing and isBullishEngulfing() piercingDetected = enablePiercingLine and isPiercingLine() morningStarDetected = enableMorningStar and isMorningStar() threeWhiteDetected = enableThreeWhiteSoldiers and isThreeWhiteSoldiers() // Bearish hangingManDetected = enableHangingMan and isHangingMan() bearEngulfDetected = enableBearEngulfing and isBearishEngulfing() darkCloudDetected = enableDarkCloudCover and isDarkCloudCover() eveningStarDetected = enableEveningStar and isEveningStar() threeBlackDetected = enableThreeBlackCrows and isThreeBlackCrows() // Plot Bullish Patterns plotshape(enableHammer and hammerDetected, title="Hammer", location=location.belowbar, color=color.green, style=shape.labelup, text="Hammer") plotshape(enableBullEngulfing and bullEngulfDetected, title="Bullish Engulfing", location=location.belowbar, color=color.green, style=shape.labelup, text="Engulf") plotshape(enablePiercingLine and piercingDetected, title="Piercing Line", location=location.belowbar, color=color.green, style=shape.labelup, text="Piercing") plotshape(enableMorningStar and morningStarDetected, title="Morning Star", location=location.belowbar, color=color.green, style=shape.labelup, text="Morning") plotshape(enableThreeWhiteSoldiers and threeWhiteDetected, title="Three White Soldiers", location=location.belowbar, color=color.green, style=shape.labelup, text="3 Soldiers") // Plot Bearish Patterns plotshape(enableHangingMan and hangingManDetected, title="Hanging Man", location=location.abovebar, color=color.red, style=shape.labeldown, text="Hanging") plotshape(enableBearEngulfing and bearEngulfDetected, title="Bearish Engulfing", location=location.abovebar, color=color.red, style=shape.labeldown, text="Engulf") plotshape(enableDarkCloudCover and darkCloudDetected, title="Dark Cloud Cover", location=location.abovebar, color=color.red, style=shape.labeldown, text="Dark Cloud") plotshape(enableEveningStar and eveningStarDetected, title="Evening Star", location=location.abovebar, color=color.red, style=shape.labeldown, text="Evening") plotshape(enableThreeBlackCrows and threeBlackDetected, title="Three Black Crows", location=location.abovebar, color=color.red, style=shape.labeldown, text="3 Crows") // Strategy Execution if hammerDetected or bullEngulfDetected or piercingDetected or morningStarDetected or threeWhiteDetected strategy.entry("Bullish Entry", strategy.long) if hangingManDetected or bearEngulfDetected or darkCloudDetected or eveningStarDetected or threeBlackDetected strategy.entry("Bearish Entry", strategy.short)