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Evento

ElEvent()función se utiliza para crear unevento de hiloobjeto, que se utiliza para la sincronización entre los hilos, permitiendo que un hilo espere la notificación o la señal de otro hilo.

ElEvent()La función devuelve aThreadEvent object.

ThreadEventobjetos

Evento ())

function consumer(productionQuantity, dict, pEvent, cEvent) {
    for (var i = 0; i < productionQuantity; i++) {
        while (dict.get("array").length == 0) {
            pEvent.wait()
        }
        if (pEvent.isSet()) {
            pEvent.clear()
        }

        var arr = dict.get("array")
        var count = arr.shift()
        dict.set("array", arr)
        Log("consumer:", count, ", array:", arr)
        cEvent.set()
        Sleep(1000)
    }
}

function producer(productionQuantity, dict, pEvent, cEvent) {
    for (var i = 0; i < productionQuantity; i++) {
        while (dict.get("array").length != 0) {
            cEvent.wait()
        }
        if (cEvent.isSet()) {
            cEvent.clear()
        }

        var arr = dict.get("array")
        arr.push(i)
        dict.set("array", arr)
        Log("producer:", i, ", array:", arr)        
        pEvent.set()       
        Sleep(1000)
    }
}

function main() {    
    var dict = threading.Dict()
    dict.set("array", [])
    var pEvent = threading.Event()
    var cEvent = threading.Event()
    var productionQuantity = 10
    var producerThread = threading.Thread(producer, productionQuantity, dict, pEvent, cEvent)
    var consumerThread = threading.Thread(consumer, productionQuantity, dict, pEvent, cEvent)

    consumerThread.join()
    producerThread.join()
}

Dos hilos concurrentes acceden a un recurso común.

Apoya el sistema de backtesting y el entorno comercial en vivo.

{@fun/Threads/threading/getThread getThread}, {@fun/Threads/threading/mainThread mainThread}, {@fun/Threads/threading/currentThread currentThread}, {@fun/Threads/threading/Lock Lock}, {@fun/Threads/threading/Condition Condition}, {@fun/Threads/threading/Thread Thread}, {@fun/Threads/threading/Dict Dict}, {@fun/Threads/threading/pending pending}, {@fun/Threads/threading/eventLoop event Loop}

Condición Dictado