Стратегия называется
Стратегия в основном определяет различные модели свечей для оценки текущего настроения на рынке и потенциальных поворотных моментов. В сочетании с отслеживанием самых высоких и самых низких цен для формирования сигналов входа и выхода и улавливания средне- и долгосрочных ценовых тенденций.
Основными модулями этой стратегии являются:
Идентификация моделей свечей
Стратегия сначала определяет элементы на свечах, такие как тело, тень, и устанавливает некоторые параметры для идентификации более 40 распространенных моделей свечей, таких как Doji, Morning Star, Three Inside Up и т. Д. Когда эти модели будут идентифицированы, знаки будут намечены и оценены как бычьи или медвежие сигналы.
Определение тенденции
Стратегия использует отслеживание самых высоких и самых низких цен за N дней для определения тренда. Когда цена превышает самую высокую цену за N дней, она рассматривается как восходящий тренд. Когда цена превышает самую низкую цену за N дней, она рассматривается как нисходящий тренд.
Вход и выход
Согласно бычьим/медвежьим сигналам от идентификации шаблона свечей и прорыву самых высоких/низких цен от идентификации тренда, стратегия формирует правила входа и выхода.
Например, когда выявляется бычий паттерн, такой как Hammer, и цена превышает самую высокую цену за N дней, идете в длинный курс.
Настройка диапазона обратных испытаний
Наконец, стратегия устанавливает время начала и окончания для обратного тестирования, чтобы завершить весь логический цикл.
Преимущества этой стратегии:
Сочетание модели и тенденции
Используя как идентификацию моделей, так и следование тенденциям, он может обнаружить потенциальные поворотные моменты в моделях и определить время входа в соответствии с тенденциями.
Широкий охват моделей
Стратегия охватывает более 40 распространенных моделей свечей, что обеспечивает более широкий охват в различных рыночных условиях для большего количества потенциальных торговых возможностей.
Высокая параметровая туннельность
Параметры, такие как дни отслеживания, параметры идентификации моделей, регулируются для пользователей.
Легко расширяется
Его легко расширить с помощью большего количества идентификаций моделей на основе существующей логики или добавить больше факторов для дальнейшей оптимизации эффективности стратегии.
Основные риски стратегии:
Точность идентификации моделей
Идентификация моделей свечей не обеспечивает 100% точности, все еще существует вероятность ошибочной идентификации и неправильного запуска сигнала.
Отсутствие модуля стоп-лосса
В настоящее время в стратегии нет логики стоп-лосса, неспособной эффективно контролировать потери отдельных сделок.
Риск корректировки данных при обратном тестировании
В настоящее время хорошие результаты могут иметь некоторые риски привязки данных к данным обратного теста.
Основные направления оптимизации:
Добавить модуль остановки потерь
Добавьте модули, такие как движущийся стоп-лосс, процентный стоп-лосс и т. Д., Чтобы эффективно контролировать риски и ограничивать максимальную потерю на одну сделку.
Использование машинного обучения для повышения точности идентификации моделей
Использовать алгоритмы машинного обучения для обучения моделей и улучшения точности идентификации моделей свечей, уменьшения ошибочных сигналов.
Валидация на многих рынках
Проверьте надежность стратегии на большем количестве рынков, таких как форекс, крипто, чтобы избежать рисков приспособления данных на одном обратном тесте.
Введите больше факторов
Привлечь больше квантовых факторов, таких как показатели объема и цены, показатели денежного потока, чтобы обогатить логику стратегии и улучшить стабильность.
В целом, эта стратегия сочетает в себе идентификацию моделей свечей и тренд после торговли, чтобы обнаружить потенциальные поворотные моменты и одновременно улавливать ценовые тенденции для достижения альфы.
/*backtest start: 2023-12-01 00:00:00 end: 2023-12-31 23:59:59 period: 1h basePeriod: 15m exchanges: [{"eid":"Futures_Binance","currency":"BTC_USDT"}] */ //@version=3 strategy("Candle analysis & long/short strategy (HF) inspired by TurtleBC", shorttitle="TurtleBC-V.Troussel", overlay=true,initial_capital=1000) //VARIABLES body=close-open range=high-low middle=(open+close)/2 abody=abs(body) ratio=abody/range longcandle= (ratio>0.6) bodytop=max(open, close) bodybottom=min(open, close) shadowtop=high-bodytop shadowbottom=bodybottom-low //Doji DojiSize = input(0.05, minval=0.01, title="Doji size") data=(abs(open - close) <= (high - low) * DojiSize) plotchar(data, title="Doji", text='Doji', color=black) //BULLISH SIGNALS //Homing Pigeon HomingPigeon=(body[1]<0 and body<0 and longcandle[1] and bodybottom>bodybottom[1] and bodytop<bodytop[1]) plotshape(HomingPigeon, title= "Homing Pigeon", location=location.belowbar, color=lime, style=shape.arrowup, text="Homing\nPigeon") //Dragonfly Doji Bottom DragonflyDojiBottom=(body[1]<0 and longcandle[1] and low<low[1] and shadowbottom>3*abody and shadowtop<shadowbottom/3) plotshape(DragonflyDojiBottom, title= "Dragonfly Doji Bottom", location=location.belowbar, color=lime, style=shape.arrowup, text="Dragonfly\nDoji\nBottom") //Concealing Baby Swallow ConcealingBabySwallow=(body[3]<0 and body[2]<0 and body[1]<0 and body<0 and ratio[3]>0.8 and ratio[2]>0.8 and ratio>0.8 and open[1]<close[2] and high[1]>close[2] and shadowtop[1]>0.6*(abody[1]+shadowbottom[1]) and bodybottom<bodybottom[1] and bodytop>high[1]) plotshape(ConcealingBabySwallow, title= "Concealing Baby Swallow", location=location.belowbar, color=lime, style=shape.arrowup, text="Concealing\nBaby\nSwallow") //Gravestone Doji Bottom GravestoneDojiBottom=(body[1]<0 and longcandle[1] and low<low[1] and shadowtop>3*abody and shadowbottom<shadowtop/3) plotshape(GravestoneDojiBottom, title= "Gravestone Doji Bottom", location=location.belowbar, color=lime, style=shape.arrowup, text="Gravestone\nDoji\nBottom") //Last Engulfing Bottom LastEngulfingBottom=(body[1]>0 and body<0 and bodybottom<bodybottom[1] and bodytop>bodytop[1] and longcandle) plotshape(LastEngulfingBottom, title= "Last Engulfing Bottom", location=location.belowbar, color=lime, style=shape.arrowup, text="Last\nEngulfing\nBottom") //Bullish Harami Cross BullishHaramiCross=(body[1]<0 and longcandle[1] and bodybottom>bodybottom[1] and bodytop<bodytop[1] and ratio<0.3 and range<0.3*range[1]) plotshape(BullishHaramiCross, title= "Bullish Harami Cross", location=location.belowbar, color=lime, style=shape.arrowup, text="Bullish\nHarami\nCross") //Three Stars in the South ThreeStarsInTheSouth=(body[2]<0 and body[1]<0 and body<0 and shadowtop[2]<range[2]/4 and shadowbottom[2]>abody[2]/2 and low[1]>low[2] and high[1]<high[2] and abody[1]<abody[2] and shadowtop[1]<range[1]/4 and shadowbottom[1]>abody[1]/2 and low>low[1] and high<high[1] and abody<abody[1] and shadowtop<range/4 and shadowbottom<range/4) plotshape(ThreeStarsInTheSouth, title= "Three Stars In TheSouth", location=location.belowbar, color=lime, style=shape.arrowup, text="Three\nStars\nIn\nThe\nSouth") //Bullish Breakaway BullishBreakaway=(body[4]<0 and body[3]<0 and body>0 and open[3]<close[4] and close[2]<close[3] and close[1]<close[2] and longcandle and close<close[4] and close>open[3]) plotshape(BullishBreakaway, title= "Bullish Breakaway", location=location.belowbar, color=lime, style=shape.arrowup, text="Bullish\nBreakaway") //Hammer Hammer=(body[1]<0 and longcandle[1] and low<low[1] and shadowbottom>2*abody and shadowtop<0.3*abody) plotshape(Hammer, title= "Hammer", location=location.belowbar, color=lime, style=shape.arrowup, text="Hammer") //Inverted Hammer InvertedHammer=(body[1]<0 and longcandle[1] and low<low[1] and shadowtop>2*abody and shadowbottom<0.3*abody) plotshape(InvertedHammer, title= "Inverted Hammer", location=location.belowbar, color=lime, style=shape.arrowup, text="Inverted\nHammer") //Rising Three Methods RisingThreeMethods=(body[4]>0 and body[3]<0 and body[1]<0 and body>0 and longcandle[4] and longcandle and close[2]<close[3] and close[1]<close[2] and high[2]<high[3] and high[1]<high[2] and low[1]>low[4] and open>close[1] and close>high[4] and close>high[3] and close>high[2] and close>high[1]) plotshape(RisingThreeMethods, title= "Rising Three Methods", location=location.belowbar, color=lime, style=shape.arrowup, text="Rising\nThree\nMethods") //BullishThreeLineStrike BullishThreeLineStrike=(body[3]>0 and body[2]>0 and body[1]>0 and body<0 and longcandle[3] and longcandle[2] and longcandle[1] and close[2]>close[3] and close[1]>close[2] and open>close[1] and close<open[3]) plotshape(BullishThreeLineStrike, title= "Bullish Three Line Strike", location=location.belowbar, color=lime, style=shape.arrowup, text="Bullish\nThreeLine\nStrike") //Bullish Mat Hold BullishMatHold=(body[4]>0 and body[3]<0 and body[1]<0 and body>0 and longcandle[4] and close[3]>close[4] and close[2]<close[3] and close[1]<close[2] and high[2]<high[3] and high[1]<high[2] and low[1]>low[4] and open>close[1] and close>high[4] and close>high[3] and close>high[2] and close>high[1]) plotshape(BullishMatHold, title= "Bullish Mat Hold", location=location.belowbar, color=lime, style=shape.arrowup, text="Bullish\nMat\nHold") //Doji Star Bottom DojiStarBottom=(body[1]<0 and longcandle[1] and low<low[1] and open<close[1] and ratio<0.3 and range<0.3*range[1]) plotshape(DojiStarBottom, title= "Doji Star Bottom", location=location.belowbar, color=lime, style=shape.arrowup, text="Doji\nStar\nBottom") //Morning Star MorningStar=(body[2]<0 and body>0 and longcandle[2] and open[1]<close[2] and open>close[1] and ratio[1]<0.3 and abody[1]<abody[2] and abody[1]<abody and low[1]<low and low[1]<low[2] and high[1]<open[2] and high[1]<close) plotshape(MorningStar, title= "Morning Star", location=location.belowbar, color=lime, style=shape.arrowup, text="Morning\nStar") //Abandoned Baby Bottom AbandonedBabyBottom=(body[2]<0 and body>0 and longcandle[2] and ratio[1]<0.3 and high[1]<low[2] and high[1]<low) plotshape(AbandonedBabyBottom, title= "Abandoned Baby Bottom", location=location.belowbar, color=lime, style=shape.arrowup, text="Abandoned\nBaby\nBottom") //Bullish Harami BullishHarami=(body[1]<0 and body>0 and longcandle[1] and bodybottom>bodybottom[1] and bodytop<bodytop[1]) plotshape(BullishHarami, title= "Bullish Harami", location=location.belowbar, color=lime, style=shape.arrowup, text="Bullish\nHarami") //Three Inside Up ThreeInsideUp=(body[2]<0 and body[1]>0 and body>0 and BullishHarami[1] and close>close[1]) plotshape(ThreeInsideUp, title= "Three Inside Up", location=location.belowbar, color=lime, style=shape.arrowup, text="Three\nInside\nUp") //Bullish Engulfing BullishEngulfing=(body[1]<0 and body>0 and bodybottom<bodybottom[1] and bodytop>bodytop[1] and longcandle) plotshape(BullishEngulfing, title= "Bullish Engulfing", location=location.belowbar, color=lime, style=shape.arrowup, text="Bullish\nEngulfing") //Piercing Line PiercingLine=(body[1]<0 and body>0 and longcandle[1] and longcandle and open<low[1] and close>middle[1] and close<open[1]) plotshape(PiercingLine, title= "Piercing Line", location=location.belowbar, color=lime, style=shape.arrowup, text="Piercing\nLine") //Three Outside Up ThreeOutsideUp=(body[2]<0 and body[1]>0 and body>0 and BullishEngulfing[1] and close>close[1]) plotshape(ThreeOutsideUp, title= "Three Outside Up", location=location.belowbar, color=lime, style=shape.arrowup, text="Three\nOutside\nUp") //Three White Soldiers ThreeWhiteSoldiers=(body[2]>0 and body[1]>0 and body>0 and high[1]>high[2] and high>high[1] and close[1]>close[2] and close>close[1] and open[1]>open[2] and open[1]<close[2] and open>open[1] and open<close[1]) plotshape(ThreeWhiteSoldiers, title= "Three White Soldiers", location=location.belowbar, color=lime, style=shape.arrowup, text="Three\nWhite\nSoldiers") //BEARISH SIGNALS //Evening Star EveningStar=(body[2]>0 and body<0 and longcandle[2] and open[1]>close[2] and open<close[1] and ratio[1]<0.3 and abody[1]<abody[2] and abody[1]<abody and high[1]>high and high[1]>high[2] and low[1]>open[2] and low[1]>close) plotshape(EveningStar, title= "Evening Star", color=red, style=shape.arrowdown, text="Evening\nStar") //Dark Cloud Cover DarkCloudCover=(body[1]>0 and body<0 and longcandle[1] and longcandle and open>high[1] and close<middle[1] and close>open[1]) plotshape(DarkCloudCover, title= "Dark Cloud Cover", color=red, style=shape.arrowdown, text="Dark\nCloud\nCover") //Abandoned Baby Top AbandonedBabyTop=(body[2]>0 and body<0 and longcandle[2] and ratio[1]<0.3 and low[1]>high[2] and low[1]>high) plotshape(AbandonedBabyTop, title= "Abandoned Baby Top", color=red, style=shape.arrowdown, text="Abandoned\nBaby\nTop") //Bearish Harami BearishHarami=(body[1]>0 and body<0 and longcandle[1] and bodybottom>bodybottom[1] and bodytop<bodytop[1]) plotshape(BearishHarami, title= "Bearish Harami", color=red, style=shape.arrowdown, text="Bearish\nHarami") //Descending Hawk DescendingHawk=(body[1]>0 and body>0 and longcandle[1] and bodybottom>bodybottom[1] and bodytop<bodytop[1]) plotshape(DescendingHawk, title= "Descending Hawk", color=red, style=shape.arrowdown, text="Descending\nHawk") //Bearish Engulfing BearishEngulfing=(body[1]>0 and body<0 and bodybottom<bodybottom[1] and bodytop>bodytop[1] and longcandle) plotshape(BearishEngulfing, title= "Bearish Engulfing", color=red, style=shape.arrowdown, text="Bearish\nEngulfing") //Gravestone Doji Top GravestoneDojiTop=(body[1]>0 and longcandle[1] and high>high[1] and shadowtop>3*abody and shadowbottom<shadowtop/3) plotshape(GravestoneDojiTop, title= "Gravestone Doji Top", color=red, style=shape.arrowdown, text="Gravestone\nDoji\nTop") //Shooting Star ShootingStar=(body[1]>0 and longcandle[1] and high>high[1] and shadowtop>2*abody and shadowbottom<0.3*abody) plotshape(ShootingStar, title= "Shooting Star", color=red, style=shape.arrowdown, text="Shooting\nStar") //Hanging Man HangingMan=(body[1]>0 and longcandle[1] and high>high[1] and shadowbottom>2*abody and shadowtop<0.3*abody) plotshape(HangingMan, title= "Hanging Man", color=red, style=shape.arrowdown, text="Hanging\nMan") //Bearish Three Line Strike BearishThreeLineStrike=(body[3]<0 and body[2]<0 and body[1]<0 and body>0 and longcandle[3] and longcandle[2] and longcandle[1] and close[2]<close[3] and close[1]<close[2] and open<close[1] and close>open[3]) plotshape(BearishThreeLineStrike, title= "Bearish Three Line Strike", color=red, style=shape.arrowdown, text="Bearish\nThree\nLine\nStrike") //Falling Three Methods FallingThreeMethods=(body[4]<0 and body[3]>0 and body[1]>0 and body<0 and longcandle[4] and longcandle and close[2]>close[3] and close[1]>close[2] and low[2]>low[3] and low[1]>low[2] and high[1]<high[4] and open<close[1] and close<low[4] and close<low[3] and close<low[2] and close<low[1]) plotshape(FallingThreeMethods, title= "Falling Three Methods", color=red, style=shape.arrowdown, text="Falling\n\nThreeMethods") //Three Inside Down ThreeInsideDown=(body[2]>0 and body[1]<0 and body<0 and BearishHarami[1] and close<close[1]) plotshape(ThreeInsideDown, title= "Three Inside Down", color=red, style=shape.arrowdown, text="Three\nInside\nDown") //Three Outside Down ThreeOutsideDown=(body[2]>0 and body[1]<0 and body<0 and BearishEngulfing[1] and close<close[1]) plotshape(ThreeOutsideDown, title= "Three Outside Down", color=red, style=shape.arrowdown, text="Three\nOutside\nDown") //Three Black Crows ThreeBlackCrows=(body[2]<0 and body[1]<0 and body<0 and longcandle[2] and longcandle[1] and longcandle and low[1]<low[2] and low<low[1] and close[1]<close[2] and close<close[1] and open[1]<open[2] and open[1]>close[2] and open<open[1] and open>close[1]) plotshape(ThreeBlackCrows, title= "Three Black Crows", color=red, style=shape.arrowdown, text="Three\nBlack\nCrows") //Upside Gap Two Crows UpsideGapTwoCrows=(body[2]>0 and body[1]<0 and body<0 and longcandle[2] and open[1]>close[2] and bodytop>bodytop[1] and bodybottom<bodybottom[1] and close>close[2]) plotshape(UpsideGapTwoCrows, title= "Upside Gap Two Crows", color=red, style=shape.arrowdown, text="Upside\nGap\nTwo\nCrows") //Last Engulfing Top LastEngulfingTop=(body[1]<0 and body>0 and bodybottom<bodybottom[1] and bodytop>bodytop[1] and longcandle) plotshape(LastEngulfingTop, title= "Last Engulfing Top", color=red, style=shape.arrowdown, text="Last\nEngulfing\nTop") //Dragonfly Doji Top DragonflyDojiTop=(body[1]>0 and longcandle[1] and high>high[1] and shadowbottom>3*abody and shadowtop<shadowbottom/3) plotshape(DragonflyDojiTop, title= "Dragonfly Doji Top", color=red, style=shape.arrowdown, text="Dragonfly\nDoji\nTop") //Bearish Harami Cross BearishHaramiCross=(body[1]>0 and longcandle[1] and bodybottom>bodybottom[1] and bodytop<bodytop[1] and ratio<0.3 and range<0.3*range[1]) plotshape(BearishHaramiCross, title= "Bearish Harami Cross", color=red, style=shape.arrowdown, text="Bearish\nHarami\nCross") //Advance Block AdvanceBlock=(body[2]>0 and body[1]>0 and body>0 and high[2]<high[1] and high[1]<high and open[1]>bodybottom[2] and open[1]<bodytop[2] and open>bodybottom[1] and open<bodytop[1] and abody[1]<abody[2] and abody<abody[1]) plotshape(AdvanceBlock, title= "Advance Block", color=red, style=shape.arrowdown, text="Advance\nBlock") //Bearish Breakaway BearishBreakaway=(body[4]>0 and body[3]>0 and body<0 and open[3]>close[4] and close[2]>close[3] and close[1]>close[2] and longcandle and close>close[4] and close<open[3]) plotshape(BearishBreakaway, title= "Bearish Breakaway", color=red, style=shape.arrowdown, text="Bearish\nBreakaway") //Two Crows TwoCrows=(body[2]>0 and body[1]<0 and body<0 and longcandle[2] and open[1]>close[2] and close[1]>close[2] and open<bodytop[1] and open>bodybottom[1] and close<bodytop[2] and close>bodybottom[2]) plotshape(TwoCrows, title= "Two Crows", color=red, style=shape.arrowdown, text="Two\nCrows") // === BACKTEST RANGE === FromMonth = input(defval = 1, title = "From Month", minval = 1) FromDay = input(defval = 1, title = "From Day", minval = 1) FromYear = input(defval = 2016, title = "From Year", minval = 2016) ToMonth = input(defval = 1, title = "To Month", minval = 1) ToDay = input(defval = 1, title = "To Day", minval = 1) ToYear = input(defval = 9999, title = "To Year", minval = 9999) enter_fast = input(20, minval=1) exit_fast = input(10, minval=1) exit_fast_short=input(10,minval=1) fastL = highest(close, enter_fast) fastS = highest(close ,exit_fast_short) fastLC = lowest(close, exit_fast) //entrées et sorties pour long et short, le short utilise la sortie du long comme entrée enterL1 = close > fastL[1] exitL1 = close <= fastLC[1] exitS=close>fastS[1] strategy.entry("Long", strategy.long, when = enterL1 ) strategy.close("Long", when = exitL1) strategy.entry("Short", strategy.short, when = exitL1) strategy.close("Short", when = exitS)