Esta estratégia é um sistema de negociação automatizado baseado no reconhecimento de padrões de velas. Integra dez padrões clássicos de velas, incluindo cinco padrões de alta (Mato, Engulfamento de Alta, Linha de Piercing, Estrela da Manhã e Três Soldados Brancos) e cinco padrões de baixa (Hanging Man, Engulfamento de Baixa, Cobertura de Nuvem Escura, Estrela da Noite e Três Corvos Negros). Através da identificação e análise em tempo real desses padrões, a estratégia fornece aos traders potenciais sinais de reversão do mercado e oportunidades de negociação.
O núcleo da estratégia reside na implementação programática de reconhecimento preciso de padrões de velas.
Esta é uma estratégia de negociação de reconhecimento de padrões de velas bem projetada e logicamente clara. Implementa a análise técnica tradicional e os julgamentos de padrões de velas mais comumente usados por meio de programação, fornecendo aos comerciantes uma ferramenta de negociação objetiva e sistemática. Embora tenha algumas limitações inerentes, através de otimização apropriada e combinação com outras ferramentas técnicas, esta estratégia pode fornecer sinais de referência valiosos para decisões de negociação. O design modular da estratégia também fornece uma boa base para expansão funcional e otimização de desempenho subsequentes.
/*backtest start: 2024-11-10 00:00:00 end: 2024-12-09 08:00:00 period: 2h basePeriod: 2h exchanges: [{"eid":"Futures_Binance","currency":"BTC_USDT"}] */ //@version=5 // Author: Raymond Ngobeni strategy('Candlestick Pattern Strategy [Ubaton]', 'Ubaton - Candlestick Pattern Strategy', overlay = true, max_labels_count = 500, max_lines_count = 500, max_boxes_count = 500) // User Inputs: Enable/Disable Patterns // Bullish Patterns enableHammer = input.bool(true, "Show Hammer") enableBullEngulfing = input.bool(true, "Show Bullish Engulfing") enablePiercingLine = input.bool(true, "Show Piercing Line") enableMorningStar = input.bool(true, "Show Morning Star") enableThreeWhiteSoldiers = input.bool(true, "Show Three White Soldiers") // Bearish Patterns enableHangingMan = input.bool(true, "Show Hanging Man") enableBearEngulfing = input.bool(true, "Show Bearish Engulfing") enableDarkCloudCover = input.bool(true, "Show Dark Cloud Cover") enableEveningStar = input.bool(true, "Show Evening Star") enableThreeBlackCrows = input.bool(true, "Show Three Black Crows") // Helper Functions isHammer() => bodySize = math.abs(open - close) shadowSize = low < math.min(open, close) ? math.min(open, close) - low : na shadowSize >= 2 * bodySize and high - math.max(open, close) <= bodySize isBullishEngulfing() => close[1] < open[1] and close > open and open <= close[1] and close >= open[1] isPiercingLine() => close[1] < open[1] and close > close[1] + (open[1] - close[1]) * 0.5 and close < open[1] isMorningStar() => close[2] < open[2] and math.abs(close[1] - open[1]) < (high[1] - low[1]) * 0.3 and close > open isThreeWhiteSoldiers() => close > open and close[1] > open[1] and close[2] > open[2] and open > close[1] and open[1] > close[2] isHangingMan() => bodySize = math.abs(open - close) shadowSize = low < math.min(open, close) ? math.min(open, close) - low : na shadowSize >= 2 * bodySize and high - math.max(open, close) <= bodySize and close < open isBearishEngulfing() => close[1] > open[1] and close < open and open >= close[1] and close <= open[1] isDarkCloudCover() => close[1] > open[1] and open > close[1] and close < open[1] and close < close[1] + (open[1] - close[1]) * 0.5 isEveningStar() => close[2] > open[2] and math.abs(close[1] - open[1]) < (high[1] - low[1]) * 0.3 and close < open isThreeBlackCrows() => close < open and close[1] < open[1] and close[2] < open[2] and open < close[1] and open[1] < close[2] // Detect Patterns // Bullish hammerDetected = enableHammer and isHammer() bullEngulfDetected = enableBullEngulfing and isBullishEngulfing() piercingDetected = enablePiercingLine and isPiercingLine() morningStarDetected = enableMorningStar and isMorningStar() threeWhiteDetected = enableThreeWhiteSoldiers and isThreeWhiteSoldiers() // Bearish hangingManDetected = enableHangingMan and isHangingMan() bearEngulfDetected = enableBearEngulfing and isBearishEngulfing() darkCloudDetected = enableDarkCloudCover and isDarkCloudCover() eveningStarDetected = enableEveningStar and isEveningStar() threeBlackDetected = enableThreeBlackCrows and isThreeBlackCrows() // Plot Bullish Patterns plotshape(enableHammer and hammerDetected, title="Hammer", location=location.belowbar, color=color.green, style=shape.labelup, text="Hammer") plotshape(enableBullEngulfing and bullEngulfDetected, title="Bullish Engulfing", location=location.belowbar, color=color.green, style=shape.labelup, text="Engulf") plotshape(enablePiercingLine and piercingDetected, title="Piercing Line", location=location.belowbar, color=color.green, style=shape.labelup, text="Piercing") plotshape(enableMorningStar and morningStarDetected, title="Morning Star", location=location.belowbar, color=color.green, style=shape.labelup, text="Morning") plotshape(enableThreeWhiteSoldiers and threeWhiteDetected, title="Three White Soldiers", location=location.belowbar, color=color.green, style=shape.labelup, text="3 Soldiers") // Plot Bearish Patterns plotshape(enableHangingMan and hangingManDetected, title="Hanging Man", location=location.abovebar, color=color.red, style=shape.labeldown, text="Hanging") plotshape(enableBearEngulfing and bearEngulfDetected, title="Bearish Engulfing", location=location.abovebar, color=color.red, style=shape.labeldown, text="Engulf") plotshape(enableDarkCloudCover and darkCloudDetected, title="Dark Cloud Cover", location=location.abovebar, color=color.red, style=shape.labeldown, text="Dark Cloud") plotshape(enableEveningStar and eveningStarDetected, title="Evening Star", location=location.abovebar, color=color.red, style=shape.labeldown, text="Evening") plotshape(enableThreeBlackCrows and threeBlackDetected, title="Three Black Crows", location=location.abovebar, color=color.red, style=shape.labeldown, text="3 Crows") // Strategy Execution if hammerDetected or bullEngulfDetected or piercingDetected or morningStarDetected or threeWhiteDetected strategy.entry("Bullish Entry", strategy.long) if hangingManDetected or bearEngulfDetected or darkCloudDetected or eveningStarDetected or threeBlackDetected strategy.entry("Bearish Entry", strategy.short)